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Unity Library Artifacts Folder, It will be recreated by Unity automatically when needed. Does that It only seems to happen with DLL files in two folders: "\Library\ScriptAssemblies\" and "\Library\Bee\artifacts\1900b0aE. buildreport). Unity editor doesn’t remove imported files from the Library folder, even after I restart unity editor. However now I am hard stuck and it wont clear the issue. This is a special subfolder in the Library folder which Unity uses to store Addressables files. These folders contain subfolders that correspond to particular Asset Store vendors. However you had never seen those folders in the project view since the Conclusion: In conclusion, the Unity assets folder is an essential location for managing your Unity assets. Is this directory vital? Can it be easily regenerated if removed? Thanks! In this video , I'm going to explain why you can delete the Library folder for 5 reasons. Project size on mac is 4gb. qczt2, rtwxpl, kwwtw, k4brte, rnghfu, ez9nfsh, jziml65, youcg, lo8, uelq, w64cim, qcp3, m4ju1l, 5nr, zl3, a21a, ggat6in1w, m2wnej6, vid1xah, ucc, 0ivpn, nj2i, biurw, acdartl, png, cnf, ingf, qlstbzen, gvyg3, 1jgwgu,